Arts of Water
These Arts are available to all cultivators.
Social
Student
A ripple on the crowd
- Chakra (Water)
- Requires: None
- Effect: While within a large crowd, you gain Invisibility
- “Large crowd” means a large enough group of people that you may move freely among them
- Generally this is going to be 50 or more people
- Examples: Carnival, festival, town square
Subliminal Advertising
- Boon
- Requires: None
- Effect: Gain a new Action: Subliminal influence
- Challenge Water against a target to implant a small desire
- Examples: Becoming thirsty, wanting to check out the new sales
- The desire must be reasonable for the target and potentially achieveable
- This has no effect in a combat context
- Disaster: No effect, and you may not use this ability against this foe again for 1d6 days
- Success, Flourish: The target moves to acquire the reasonable desire in their normal manner
Careful tongue
- Chakra (Air/Water)
- Requires: None
- Effect: Add +C to Challenges of lying, deception, and false identity
Improved Feint
- Chakra (Water)
- Requires: None
- Effect: When you Feint and your Result is a Failure, generate a Boost for your ally on their next Challenge against this foe instead
- If your Result is a Disaster, you may not use this effect
Market rates
- Boon
- Requires: None
- Effect:
- Once you have met any cultivated craftsmen in a town or region, you may thereafter ask the storyteller for the current market rates on crystal cores in the cultivated economy
- If the values suddenly fluctuate, the storyteller should inform you; for example, if the storyteller spends Dissonance to disrupt markets
Warrior
Overpowering Presence
- Boon
- Requires: None
- Effect: When you Intimidate, you deal +1 damage on success and Flourish
Hurried Interjection
- Boon
- Requires: Careful tongue
- Effect: When an ally fails a Water Challenge, you may spend 1 Water Charge and interject
- You also Challenge Water
- If you succeed or flourish, your ally instead uses your Result
Seller’s Mein
- Chakra (Water)
- Requires: None
- Effect: Add +2 to your conversion rate for Crystal Cores
- For example, a WaterFire Crystal Core usually starts at 2. For you, this would become 4
Manners fit for Purchase
- Chakra (Water)
- Requires: None
- Effect: Use your maximum Water Result instead of your Standard Value when determining your worthiness to manage a sale of crystal cores
Medical
Student
Allay Break
- Chakra (Water)
- Requires: None
- Effect: When you Challenge Water to remove an ally’s break, modify the Result:
- Disaster – Remove no breaks; no further penalty
- Failure – Remove 1 Break
- Success – Remove C Break
- Flourish – Remove all Breaks
Improvised Care
- Boon
- Requires: None
- Effect: You gain the ability to create medical supplies from nearly nothing
- You always have routine medical supplies on hand except in the most dire of circumstances
- You may use your Water for Synthesize of medical equipment
Numbing Strike
- Chakra (Water)
- Requires: None
- Effect: On a successful melee Attack, reduce the foe’s Difficulty in that element by C until the end of your next turn
- Maximum one element per foe
- If you Attack multiple elements for one foe, apply this effect to only the last element attacked
Warrior
Anti-Break Warding
- Chakra (Water)
- Requires: Allay Break
- Effect: When an ally in the same zone as you would suffer a Break, you may choose to expend 1 Water Charge
- When you expend the Water Charge, the ally reduces the number of Breaks taken by C
Official Licensing
- Boon
- Requires: A trip to a provincial capital to present your skills before a magistrate and a substantial payment of coin (usually 2 Earth coins)
- Effect: You are officially recognized as a medical professional of the Kingdom
- Add +C to Air and Water Challenges when you act in a direct medical capacity to aid the folk
Luca’s Instantaneous Treatment
- Chakra (Water)
- Requires: None
- Effect: When any ally in your or an Adjacent zone suffers a Condition, immediately reduce Severity of that Condition by Cd4
Master
Stalwart Anti-break
- Boon
- Requires: Allay Break
- Effect: Improve your Allay Break Chakra effect
- Any time an ally within the same zone as you would take 1 or more Breaks, reduce the number of Breaks by 1 (minimum of 0)
Restored Fortune
- Chakra (Water)
- Requires: Official Licensing
- Effect: At the start of your turn, choose one ally within your current zone
- Convert any number of Breaks against one element into a single Boost