Challenge Chains

Challenge Chains are an optional organizational method for you to connect your Challenges together in a Scene.

These chains tie together an overall Scene and create a flow chart of possibilities.

Chains

Every Challenge must be tackled by a single character. However, what about complex situations that involve multiple people? Chains to the rescue!

A Chain is a network of Challenges and choices. Like a map, it describes your options. Like a map, more choices may reveal themselves as you proceed!

Each link in a Chain requires either a Challenge, time, or participation; one character fills exactly one link at a time.

The Storyteller creates these Chains; that process will be covered in excruciating detail in the Storyteller section.

Challenge slots

  • A Challenge for one character in one element!
  • Failure closes that link, forcing you to take a different path
    • Disasters can cause ripple effects that worsen the path ahead for everyone!

Time slots

  • These slots require no Challenge; you must instead spend your time
  • Examples: Clearing underbrush from the road; cleaning an old relic

Participation slots

  • These are slots that require no Challenge
  • Failure to fill these slots generally leverage Penalties on the other actions
  • Examples: Spotters for heavy equipment; helping hands during manual labor

Since only one of you may Challenge for each link, split your forces and tackle as many links as possible!