Conditions
Here we will cover the long-term Conditions that afflict your character.
Any negative effect against you which persists beyond a single Scene is represented by a Condition. A few examples:
- A noxious poison slowing your step
- A mystical curse dogging your steps
- The bloody Wound of battle
- A cultivated binding that limits your power in an element
You must equip Conditions to Chakra in their matching elements; you thus lose these Chakra for other Arts and equipment. If an element becomes completed filled by Conditions, you may suffer debilitating issues such as losing the ability to move!
- Each Condition specifies one or more elements where it may be equipped
- You must select one Chakra to place the Condition in, removing other Arts or equipment if necessary
Once all Chakra have been filled, if a new one comes in, the storyteller gets the pleasure of deciding what to do. A few suggestions to start the storyteller off:
- The storyteller may choose to replace one Condition with another, usually to your detriment
- You immediately suffer damage instead of taking the Condition
- Recommendation: Td6 damage
- You fall into a coma, unable to act in any way until you are healed
Challenging
Conditions inflicted by nature or impersonal forces will have a Difficulty listed. This Difficulty is used for any Challenge against the Condition, regardless of element.
Conditions inflicted by nefarious foes will use the foe’s relevant defense. For example, to Challenge Medicine (Water) against a poison inflicted by a manticore, the doctor would Challenge against the manticore’s Water defense.
Most Conditions persist after their owner is defeated. Those that vanish upon defeat of the assailant will say so in their stat block.