Air

Thoughts racing like the breeze. Inspiration raging like the thunderstorm. Air is the blessing of the scholar, our minds expanded like the sky.

Air rules the mind, insight, and knowledge. The Grace of Air enhances logical deductions, perception, and foresight. The greatest minds can predict events so well that they appear to have dictated the events ahead of time!

Blessing: The Galesense

All the mysteries of the world will fall open before my eyes!

Choose one sense to enhance to supernatural levels.

  • Sight: Challenge Perception at any distance. If you can see it, you can Challenge against it
    • This includes clever tricks like using reflections to read over someone’s shoulder
    • At C3, gain permanent Ki Sight
  • Hearing: Ignore penalties related to Invisibility and obscured vision
    • You may spend an Air charge to ignore line of sight on an effect; the effect must still be able to reach the target
  • Smell: You may choose to use Air instead of Earth for travel, pursuit, and stealth Challenges
    • You may Challenge for Ki signatures for a week after the imprint was left, regardless of the target’s cultivator level
  • Touch: You may investigate an object’s past by physically inspecting it
    • Challenge Air to see how far into the past you can see
    • 0 to 10: last day
    • 11 to 20: last C days
    • 21 to 30: last C weeks
    • 31 to 40: last C seasons
    • 41+: last C years
    • 50+: Since its creation
    • 60+: Follow individual components and reagents to their own creation!

At C3, choose a second sense to enhance

At C4, you may grant one of your chosen senses to a single ally at a time with a touch; if you touch a second ally, the effect transfers. As usual, allies may cancel this effect at any time

Professions

Each profession grants six benefits over the course of your cultivation; two per Circle. No additional cost or training is required.

Each benefit here is a Boon unless otherwise stated.

Scholar

This settlement was abandoned in 4184 after an incursion by the centauri. Prior to that, this was the site of a caravanasary renowned for…

P1

Eidetic absorbtion

  • You gain eidetic memory, able to recall even minute details of anything that you have perceived
  • You read and absorb information at absurd speeds. Read a book by flipping the pages; finish a scroll by flapping it in the wind!

P2

Identify Curse

  • You automatically Challenge with Air against any curses present in the Scene, even if the effect is hidden

P3

Language comprehension

  • You can read every tongue of the Kingdom, high or low
  • Every time you find a language sample, you automatically succeed to reveal one of the elements for that language.
  • In other words, 6 samples -> learn the language

P4

Resolute scholarship

  • At dawn each morning, make a meditative reading on an element of your choice. Gain +C to that Defense for this day

P5

Contrived Deduction

  • When you enter a space with a hidden or invisible foe of your Circle or lower, automatically degrade their Stealth score to 0

P6

Precognitive study

  • At dawn each morning, roll each of your elemental pools
  • Record each Result
  • You may choose to use this pre-divined Result on a Challenge at any point before the next dawn
  • You may spend an Air charge to grant the Result to an ally

Teacher

What’s the difference between a Scholar and a Teacher? Well, here’s a hint: only one cares if you understand

Note: The Teacher profession is most useful once you have a Hearth

P1

Placement Testing

Now that isn’t very fair to the rest of the class, is it?

  • You may spend Bonus Ki to negate the Bonus Ki of your foes
  • Spend your Action and select one Bonus Ki that you or a willing ally within the same zone currently holds
  • Consume that Bonus Ki and remove the Bonus Ki from the foe
    • Against bosses, you must spend 2 Bonus Ki for each removed from the boss
  • At C3, this upgrades: for each Bonus Ki you spend, negate 2 Bonus Ki from the foe
    • Against bosses, the ratio becomes 1:1

P2

Book of lessons

  • You gain a new resource: Your lesson book
  • You and allies may donate Essence to the lesson book
  • This Essence is lost for cultivation but accrues towards the next generation
  • All new characters apply the Essence from your lesson book
    • First, create a new character with no Essence (identical to first time character creation)
    • Then, apply the lesson book Essence to purchase Arts The lesson book has a maximum Essence of 50

P3

Coaching and care

  • While you are either active or in the stable, all other characters gain +1 Essence of their choice per game session

P4

Headmistress

  • You may now assume the control of a School in the Hearth, granting a variety of benefits
  • You may retain this benefit even into retirement

P5

Permanent record

  • While you are either active or in the stable, all non-Path Arts learned by any active character are automatically recorded in the lesson book
  • Future allies may use the lesson book a a source for these Arts

P6

Dreams of what was lost

  • Once per season, you may pick any technique and record the instructions on how to learn it to a scroll
  • Even lost techniques; bane techniques. Anything.
  • If the Ember Dancers Path is not available in your campaign, unlock it.

Detective

This ink can only be found from the umber lily of the northern Scalewood. From this, one can clearly see…

P1

Practiced eye

  • When Challenging against a Mystery, adjust your Result as below:
    • Disaster: add 1d6 to the pool
    • Failure: add 1d8 to the pool
    • Success: Add Cd6 to the pool
    • Flourish: Add Cd8 to the pool
  • When solving the Mystery, treat Disasters as Failures instead

P2

Perfect Preparation

  • You may swap items and Arts in your Chakra by spending one Action, even during a Scene
    • You may make up to C changes per Action

P3

At a Glance

  • On first meeting someone, you may automatically Challenge Air to deduce their social background, clan, titles, and major motivations
  • When decoding Ki, you may Challenge against a single Ki signature up to C times before the signature dries up

P4

Patient waiting

  • When you roll Stealth, gain a Bonus Ki

P5

Deductive tracking

  • You may use Air to track targets
  • Choose a single target; you may Challenge to track them once per day no matter where that target is
  • You are not required to have previously met the target

P6

Parallel Thinking

  • You may make two Air Challenges with a single Action on your turn

Meteorologist

Storm brewing…

P1

Detect Storm

  • You are aware of the location, strength, and direction of all storms in your region and surrounding regions
  • If the storyteller is not using regions and the overworld system, treat this as Insight * 10 kilometer radius

P2

Storm Shield

  • You gain C armor against elemental effects and storm effects
  • Your allies within Insight meters, ignoring line of sight, gain +1 Armor against elemental effects and storm effects

P3

Elemental hunger

  • You may draw Charge from elemental effects and storms on the battlefield
  • A normal elemental effect can grant 1 Charge of its element
  • Elemental storms are powerful fonts of Charge - effectively infinite
    • However, you are not immune to the damage caused by an elemental storm or its effects!

P4

Madness of the storm

  • While suffering from an elemental effect or storm, gain a Bonus Ki to all Challenges

P5

Walking Ward

  • You act as a ward of Rank C at all times for the region you are within

P6

Master of the chaos

  • When an elemental or storm effect would affect you, you may choose to instead ignore it

Secretkeeper

Shhhhh

P1

Sealed lips

  • Add +C to your Air and Water defense

P2

Shadow cant

  • You create your own secret language. You may teach any ally you’d like this language in a day’s training
  • Attempts to decipher and decode the language take a Penalty equal to your Insight
  • You may spend a Downtime to evolve your cant into a new language; any prior investigations or decoding are lost

P3

Obliterate evidence

  • Annihilate a piece of evidence beyond recovery. Any attempt to use it as evidence in a mystery automatically fails
    • This may or not may require actually destroying the object. Discuss with the storyteller the most logical method of destruction
  • In its place, you leave your Ki imprint

P4

Gravewarden

  • You are inducted into a secret society known as the Gravewardens
  • The Gravewardens operate at all levels of society from the shadow
  • Secret traders and spies, the Gravewardens will buy and sell secrets

As a member of the Gravewardens, you may spend your Reputation to buy:

  • Secrets large and small
  • Dice for a Mystery pool
  • False identities for use by your party
  • Help to destroy evidence or delay pursuit

P5

Escape the eyes of gods and demons

  • You may choose to be Invisible to Shades, Spirits, and Fae at any time and for any duration
  • You may suppress this effect as desired

P6

Fading memory

  • You automatically fade from the memory of those you meet over the course of 1d10 days
    • Instead, you leave an innocuous and dull memory of no noteworthy recollection
  • You may suppress this effect

Wanderer

Who can resist the mystery of that next horizon?

P1

Adaptability

  • When you fail a Challenge in a given element, Boost that element
    • Max 1 Boost across all elements; expires at end of Scene as usual
  • If you fail a later Challenge, you may discard the first Boost and apply a Boost to this new element instead
  • Additionally, at C3: The Boost lasts until the next dawn or usage

P2

Road-worn and Ready

  • You may use Air instead of Earth for Tracking, Chasing, travel and Camp Challenges
  • When you Camp, use the greater of your Challenge and your Air Standard Value

Iron stomach

  • You are immune to almost all forms of poisons
  • Any time you would take a Leaf Poison, roll Earth. Use the higher of your Standard value or that Result
  • You can eat many exotic plants and find them quite tasty
  • If you have Wehran Constitution, this grants no additional benefit.
    • Instead, gain +1 Earth Chakra

P3

Ley flexibility

  • When you Draw from a ley line, Boost the element that you Charge

P4

Stories of the road

  • Each Session, in addition to choosing your own Essence to evoke, choose one ally
  • That ally evokes an additional Essence this Session

P5

Traveler’s step

  • You may spend 1 Air Charge to teleport in a straight line up to your Speed, ignoring obstacles and line of sight
    • You may travel across zones, ignoring Difficult Terrain and Adjacency rules
    • The zones must still physically connect; if zones on the map do not represent connected spaces in the game world then you cannot bridge the gaps
    • Your target spot must be valid

P6

Wisdom of My Travels

  • When you roll a 1 on any Ki, reroll that die
    • If it lands on 1 again, keep rerolling!

Air Arts

These arts are exclusive to the Grace of Air

Refiner’s Meditation II

  • Chakra (Air)
  • Requires: Refiner’s Meditation (Found in Air Arts)
  • Effect:
    • When you Refine Circle 2 elements into pure elements, your conversion rate becomes 4:1
    • When you Refine Circle 3 elements into pure elements, your conversion rate becomes 2:1