Air
Thoughts racing like the breeze. Inspiration raging like the thunderstorm. Air is the blessing of the scholar, our minds expanded like the sky.
Air rules the mind, insight, and knowledge. The Grace of Air enhances logical deductions, perception, and foresight. The greatest minds can predict events so well that they appear to have dictated the events ahead of time!
Blessing: The Galesense
All the mysteries of the world will fall open before my eyes!
Choose one sense to enhance to supernatural levels.
- Sight: Challenge Perception at any distance. If you can see it, you can Challenge against it
- This includes clever tricks like using reflections to read over someone’s shoulder
- At C3, gain permanent Ki Sight
- Hearing: Ignore penalties related to Invisibility and obscured vision
- You may spend an Air charge to ignore line of sight on an effect; the effect must still be able to reach the target
- Smell: You may choose to use Air instead of Earth for travel, pursuit, and stealth Challenges
- You may Challenge for Ki signatures for a week after the imprint was left, regardless of the target’s cultivator level
- Touch: You may investigate an object’s past by physically inspecting it
- Challenge Air to see how far into the past you can see
- 0 to 10: last day
- 11 to 20: last C days
- 21 to 30: last C weeks
- 31 to 40: last C seasons
- 41+: last C years
- 50+: Since its creation
- 60+: Follow individual components and reagents to their own creation!
At C3, choose a second sense to enhance
At C4, you may grant one of your chosen senses to a single ally at a time with a touch; if you touch a second ally, the effect transfers. As usual, allies may cancel this effect at any time
Professions
Each profession grants six benefits over the course of your cultivation; two per Circle. No additional cost or training is required.
Each benefit here is a Boon unless otherwise stated.
Scholar
This settlement was abandoned in 4184 after an incursion by the centauri. Prior to that, this was the site of a caravanasary renowned for…
P1
Eidetic absorbtion
- You gain eidetic memory, able to recall even minute details of anything that you have perceived
- You read and absorb information at absurd speeds. Read a book by flipping the pages; finish a scroll by flapping it in the wind!
P2
Identify Curse
- You automatically Challenge with Air against any curses present in the Scene, even if the effect is hidden
P3
Language comprehension
- You can read every tongue of the Kingdom, high or low
- Every time you find a language sample, you automatically succeed to reveal one of the elements for that language.
- In other words, 6 samples -> learn the language
P4
Resolute scholarship
- At dawn each morning, make a meditative reading on an element of your choice. Gain +C to that Defense for this day
P5
Contrived Deduction
- When you enter a space with a hidden or invisible foe of your Circle or lower, automatically degrade their Stealth score to 0
P6
Precognitive study
- At dawn each morning, roll each of your elemental pools
- Record each Result
- You may choose to use this pre-divined Result on a Challenge at any point before the next dawn
- You may spend an Air charge to grant the Result to an ally
Teacher
What’s the difference between a Scholar and a Teacher? Well, here’s a hint: only one cares if you understand
Note: The Teacher profession is most useful once you have a Hearth
P1
Placement Testing
Now that isn’t very fair to the rest of the class, is it?
- You may spend Bonus Ki to negate the Bonus Ki of your foes
- Spend your Action and select one Bonus Ki that you or a willing ally within the same zone currently holds
- Consume that Bonus Ki and remove the Bonus Ki from the foe
- Against bosses, you must spend 2 Bonus Ki for each removed from the boss
- At C3, this upgrades: for each Bonus Ki you spend, negate 2 Bonus Ki from the foe
- Against bosses, the ratio becomes 1:1
P2
Book of lessons
- You gain a new resource: Your lesson book
- You and allies may donate Essence to the lesson book
- This Essence is lost for cultivation but accrues towards the next generation
- All new characters apply the Essence from your lesson book
- First, create a new character with no Essence (identical to first time character creation)
- Then, apply the lesson book Essence to purchase Arts The lesson book has a maximum Essence of 50
P3
Coaching and care
- While you are either active or in the stable, all other characters gain +1 Essence of their choice per game session
P4
Headmistress
- You may now assume the control of a School in the Hearth, granting a variety of benefits
- You may retain this benefit even into retirement
P5
Permanent record
- While you are either active or in the stable, all non-Path Arts learned by any active character are automatically recorded in the lesson book
- Future allies may use the lesson book a a source for these Arts
P6
Dreams of what was lost
- Once per season, you may pick any technique and record the instructions on how to learn it to a scroll
- Even lost techniques; bane techniques. Anything.
- If the Ember Dancers Path is not available in your campaign, unlock it.
Detective
This ink can only be found from the umber lily of the northern Scalewood. From this, one can clearly see…
P1
Practiced eye
- When Challenging against a Mystery, adjust your Result as below:
- Disaster: add 1d6 to the pool
- Failure: add 1d8 to the pool
- Success: Add Cd6 to the pool
- Flourish: Add Cd8 to the pool
- When solving the Mystery, treat Disasters as Failures instead
P2
Perfect Preparation
- You may swap items and Arts in your Chakra by spending one Action, even during a Scene
- You may make up to C changes per Action
P3
At a Glance
- On first meeting someone, you may automatically Challenge Air to deduce their social background, clan, titles, and major motivations
- When decoding Ki, you may Challenge against a single Ki signature up to C times before the signature dries up
P4
Patient waiting
- When you roll Stealth, gain a Bonus Ki
P5
Deductive tracking
- You may use Air to track targets
- Choose a single target; you may Challenge to track them once per day no matter where that target is
- You are not required to have previously met the target
P6
Parallel Thinking
- You may make two Air Challenges with a single Action on your turn
Meteorologist
Storm brewing…
P1
Detect Storm
- You are aware of the location, strength, and direction of all storms in your region and surrounding regions
- If the storyteller is not using regions and the overworld system, treat this as Insight * 10 kilometer radius
P2
Storm Shield
- You gain C armor against elemental effects and storm effects
- Your allies within Insight meters, ignoring line of sight, gain +1 Armor against elemental effects and storm effects
P3
Elemental hunger
- You may draw Charge from elemental effects and storms on the battlefield
- A normal elemental effect can grant 1 Charge of its element
- Elemental storms are powerful fonts of Charge - effectively infinite
- However, you are not immune to the damage caused by an elemental storm or its effects!
P4
Madness of the storm
- While suffering from an elemental effect or storm, gain a Bonus Ki to all Challenges
P5
Walking Ward
- You act as a ward of Rank C at all times for the region you are within
P6
Master of the chaos
- When an elemental or storm effect would affect you, you may choose to instead ignore it
Secretkeeper
Shhhhh
P1
Sealed lips
- Add +C to your Air and Water defense
P2
Shadow cant
- You create your own secret language. You may teach any ally you’d like this language in a day’s training
- Attempts to decipher and decode the language take a Penalty equal to your Insight
- You may spend a Downtime to evolve your cant into a new language; any prior investigations or decoding are lost
P3
Obliterate evidence
- Annihilate a piece of evidence beyond recovery. Any attempt to use it as evidence in a mystery automatically fails
- This may or not may require actually destroying the object. Discuss with the storyteller the most logical method of destruction
- In its place, you leave your Ki imprint
P4
Gravewarden
- You are inducted into a secret society known as the Gravewardens
- The Gravewardens operate at all levels of society from the shadow
- Secret traders and spies, the Gravewardens will buy and sell secrets
As a member of the Gravewardens, you may spend your Reputation to buy:
- Secrets large and small
- Dice for a Mystery pool
- False identities for use by your party
- Help to destroy evidence or delay pursuit
P5
Escape the eyes of gods and demons
- You may choose to be Invisible to Shades, Spirits, and Fae at any time and for any duration
- You may suppress this effect as desired
P6
Fading memory
- You automatically fade from the memory of those you meet over the course of 1d10 days
- Instead, you leave an innocuous and dull memory of no noteworthy recollection
- You may suppress this effect
Wanderer
Who can resist the mystery of that next horizon?
P1
Adaptability
- When you fail a Challenge in a given element, Boost that element
- Max 1 Boost across all elements; expires at end of Scene as usual
- If you fail a later Challenge, you may discard the first Boost and apply a Boost to this new element instead
- Additionally, at C3: The Boost lasts until the next dawn or usage
P2
Road-worn and Ready
- You may use Air instead of Earth for Tracking, Chasing, travel and Camp Challenges
- When you Camp, use the greater of your Challenge and your Air Standard Value
Iron stomach
- You are immune to almost all forms of poisons
- Any time you would take a Leaf Poison, roll Earth. Use the higher of your Standard value or that Result
- You can eat many exotic plants and find them quite tasty
- If you have Wehran Constitution, this grants no additional benefit.
- Instead, gain +1 Earth Chakra
P3
Ley flexibility
- When you Draw from a ley line, Boost the element that you Charge
P4
Stories of the road
- Each Session, in addition to choosing your own Essence to evoke, choose one ally
- That ally evokes an additional Essence this Session
P5
Traveler’s step
- You may spend 1 Air Charge to teleport in a straight line up to your Speed, ignoring obstacles and line of sight
- You may travel across zones, ignoring Difficult Terrain and Adjacency rules
- The zones must still physically connect; if zones on the map do not represent connected spaces in the game world then you cannot bridge the gaps
- Your target spot must be valid
P6
Wisdom of My Travels
- When you roll a 1 on any Ki, reroll that die
- If it lands on 1 again, keep rerolling!
Air Arts
These arts are exclusive to the Grace of Air
Refiner’s Meditation II
- Chakra (Air)
- Requires: Refiner’s Meditation (Found in Air Arts)
- Effect:
- When you Refine Circle 2 elements into pure elements, your conversion rate becomes 4:1
- When you Refine Circle 3 elements into pure elements, your conversion rate becomes 2:1