Pacing
Leveling
As a storyteller, you will decide the pacing of your campaign. You have broad discretion to decide when an event qualifies for Essence.
Here are a few baseline rules of thumb.
- Default pacing: Aim for 2 to 3 Essence per player per game
- This will result in players cultivating about once every 3 games
- Fast pacing: Aim for 5 Essence per player per game
- Players will cultivate about every other game
How much Essence to grant for one event?
- When in doubt, grant Essence equal to the number of game sessions the trial took to overcome
- For example, a long-running mystery that spanned multiple real world weeks might grant 6 Essence while a novel harvest might grant 1
Help! My players are abusing the vague nature of these prompts to–
- Tell them no
- The intent of the Essence system is that you should cultivate faster if you act like a cultivator
- Reward players for exploration and curiosity
- Tell players that try to treat Essence like a treadmill to sit on their hands