Scenes
A Scene is the basic measure of pacing in the game. Each Scene is a distinct time and place. You directly control your character through roleplaying and Challenges during a Scene while the storyteller manages the rest of the world.
In between scenes, you automatically recover many resources. This is the “off-screen” portion where your characters automatically handle basic rest and maintenance.
The storyteller controls the exact length and scope of a scene; he has great leeway to create long scenes that stress you to exhaustion or short ones that pack a quick punch.
Remember that most positive bonus effects expire at the end of a Scene. Negative effects do not. Unfair, isn’t it?
In between scenes
After each Encounter, the following occurs:
- Your Aura regenerates
- Your Charge resets to full
- If you are Bruised, clear it
- Remove any Restraints on your present allies
What doesn’t clear:
- Wounds
- Penalties, Breaks, Conditions
You may swap out your Chakra equipment between Scenes.
- Swap, set, or empty as you see fit