Whistler

Lineage boon

  • Riding the Wave: When you take damage from an environmental elemental effect, you gain 1 Charge in the matching element
    • If two elements involved, pick your favorite

How were you raised?

  • On the caravan road, every day a new horizon
    • Add +C to any Challenges to handle livestock, horses, and beasts of burden
    • On the overworld, you may choose one discovered region; that region never falls into disuse while this character is active
  • At a caravansary, seeing folk of every stripe pass through
    • Add +C when bargaining and performing
    • Learn one other Kingdom language of your choice
  • In an Outer Wards outpost, your community self-sufficient
    • After Equilibrium of each year, gain 1d4 of a Leaf or Sinew reagent of your choice in your Circle or below
  • Along the rocky shores, daring the water
    • Learn the Siren tongue
    • When you spend Reputation for a bonus against Sirens, double the value of the Reputation dice roll

What roads do you yearn for?

  • The quiet road by yourself in the wilderness
  • The friendly road of the Inner Wards
  • The wild roads beyond all ken where the storms sing of their secrets
  • The starry skies above that once were yours and will be again

Whistler Arts

Quick on the Wing

  • Boon
  • Circle 2
  • Requires: None
  • Effect: Add +1 to your Speed

Owl-eared

Navigating by hearing alone, the Whistler strikes unerringly

  • Chakra (Air)
  • Circle 2
  • Requires: None
  • Effect:
    • Ignore Invisibility effects within your current zone

Weaving the Sky

  • Chakra (Air)
  • Circle 3
  • Requires: Quick on the Wing
  • Effect:
    • Spend 1 Charge to become weightless for C rounds
    • You may float in place instead of falling; you choose how to control your descent as desired, spending Speed for movement as usual
    • You do not trigger floor-based traps and effects

The Sky was Always Ours

Unshackled, unbound, free

  • Chakra (Light)
  • Circle 4
  • Requires: Weaving the Sky
  • Effect:
    • Spend 1 Charge to gain flight for 2C rounds

Subtle step

Watch your toes

  • Chakra (Fire)
  • Circle 2
  • Requires: None
  • Effect:
    • Spend 1 Charge to teleport within your current range; you must spend Speed as usual to cross distance
    • You must succeed at any Difficult Terrain to enter a zone as usual
    • You must be able to traverse the distance by foot

Even Subtler Step

  • Boon
  • Circle 3
  • Requires: Subtle Step
  • Effect:
    • Your Subtle Step now ignores all Difficult Terrain modifiers, instead spending 1 per tile
    • You may now teleport to places you would not be able to reach through normal movement

Owners of the land

  • Chakra (Earth)
  • Circle 4
  • Requires: Even Subtler Step
  • Effect:
    • You ignore all Difficult Terrain
    • Your movement does not trigger Traps

Hide in Plain Sight

  • Boon
  • Circle 3
  • Requires: Quick on the Wing
  • Cultivate: AirEarth
  • Effect:
    • Challenge Earth against an Adjacent enemy
    • On a success, use them as cover to hide. You immediately move up to your Speed in any valid direction and roll Stealth to establish a defense