Whistler
Lineage boon
- Riding the Wave: When you take damage from an environmental elemental effect, you gain 1 Charge in the matching element
- If two elements involved, pick your favorite
How were you raised?
- On the caravan road, every day a new horizon
- Add +C to any Challenges to handle livestock, horses, and beasts of burden
- On the overworld, you may choose one discovered region; that region never falls into disuse while this character is active
- At a caravansary, seeing folk of every stripe pass through
- Add +C when bargaining and performing
- Learn one other Kingdom language of your choice
- In an Outer Wards outpost, your community self-sufficient
- After Equilibrium of each year, gain 1d4 of a Leaf or Sinew reagent of your choice in your Circle or below
- Along the rocky shores, daring the water
- Learn the Siren tongue
- When you spend Reputation for a bonus against Sirens, double the value of the Reputation dice roll
What roads do you yearn for?
- The quiet road by yourself in the wilderness
- The friendly road of the Inner Wards
- The wild roads beyond all ken where the storms sing of their secrets
- The starry skies above that once were yours and will be again
Whistler Arts
Quick on the Wing
- Boon
- Circle 2
- Requires: None
- Effect: Add +1 to your Speed
Owl-eared
Navigating by hearing alone, the Whistler strikes unerringly
- Chakra (Air)
- Circle 2
- Requires: None
- Effect:
- Ignore Invisibility effects within your current zone
Weaving the Sky
- Chakra (Air)
- Circle 3
- Requires: Quick on the Wing
- Effect:
- Spend 1 Charge to become weightless for C rounds
- You may float in place instead of falling; you choose how to control your descent as desired, spending Speed for movement as usual
- You do not trigger floor-based traps and effects
The Sky was Always Ours
Unshackled, unbound, free
- Chakra (Light)
- Circle 4
- Requires: Weaving the Sky
- Effect:
- Spend 1 Charge to gain flight for 2C rounds
Subtle step
Watch your toes
- Chakra (Fire)
- Circle 2
- Requires: None
- Effect:
- Spend 1 Charge to teleport within your current range; you must spend Speed as usual to cross distance
- You must succeed at any Difficult Terrain to enter a zone as usual
- You must be able to traverse the distance by foot
Even Subtler Step
- Boon
- Circle 3
- Requires: Subtle Step
- Effect:
- Your Subtle Step now ignores all Difficult Terrain modifiers, instead spending 1 per tile
- You may now teleport to places you would not be able to reach through normal movement
Owners of the land
- Chakra (Earth)
- Circle 4
- Requires: Even Subtler Step
- Effect:
- You ignore all Difficult Terrain
- Your movement does not trigger Traps
Hide in Plain Sight
- Boon
- Circle 3
- Requires: Quick on the Wing
- Cultivate: AirEarth
- Effect:
- Challenge Earth against an Adjacent enemy
- On a success, use them as cover to hide. You immediately move up to your Speed in any valid direction and roll Stealth to establish a defense